What is Feral Rise?

Feral Rise is a browser-based game where you manage a growing colony of fox-like creatures: assigning roles, exploring dangerous biomes, and trying to keep everyone fed, watered, and at least vaguely happy.

It's part cozy management game, part chaos log — every day your colony writes its own little story through events, den updates, and “who chewed what this time”.

Core gameplay

Your job as leader is to keep the colony alive and evolving over time. That usually means:

  • Assigning roles – healers, caretakers, builders, warriors, scouts, and more.
  • Managing dens – nursery, healing den, builder's yard, scouting grounds, etc.
  • Watching resources – herbs, dried herbs, meat, dried meat, seeds, water, wood, stone, treasure, and whatever else I decide to throw in.
  • Sending out scouts – high risk, high reward trips that can bring back loot, trouble, or both.
  • Reading the logs – detailed event logs keep track of what everyone's been up to, good or… questionable.

Under the hood there are cron-driven “world ticks” that handle daily routines, kit growth, NPC activity, and random events — so the world keeps moving even when you're not poking it.

Colony life & drama

Feral Rise isn't just numbers and bars — it's meant to feel like a living den. Kits grow up, members get tired, sick, or brave, and NPC colonies can help you, ignore you, or make your life harder.

Over time, your colony builds a history through:

  • Colony logs that record important events and weird little moments.
  • Role-based actions like healing batches, fortifying defenses, or caring for kits.
  • World events controlled by scripts and cron jobs that nudge the story forward.

Current status

Feral Rise is a work in progress: a live project I keep poking, refactoring, and expanding. Systems are constantly being tested, broken, fixed, and made weirder (in a good way).

Right now I'm focusing on:

  • Making resource math behave (no more ghost water, hopefully).
  • Polishing den layouts so everything is easier to read and use.
  • Expanding NPC behavior so other colonies feel more alive.

As things stabilize, this page will eventually link out to a proper player-facing landing page, guides, and “how this spaghetti works under the hood” dev logs.

Why it lives under SerraForge

Feral Rise is one of the main reasons SerraForge Studios exists: it needs a home that can keep up with constant code experiments, art updates, and design overhauls.

Here it can sit alongside Atrocity, Petcore, and Dencore as part of the same chaotic little ecosystem of pet games, frameworks, and tools.